Forbidden City: Pocket Builder (Game) -
Lead Level Designer & Character Designer

As the lead-level designer on this project, I oversaw the development of all 150 levels shipped, with over 80 of those levels designed by myself. I was also the character designer and helped determine the visual style of the game early in development.

This game was released as an instant-app game on the WeChat platform. On launch, it was the most successful instant-app game on the platform. This game is not available outside China.

Programs I’ve used working on this project:
– Cocos 2D
– Photoshop
– Clip Studio Paint
– Trello

Storyboard for the opening cutscene I illustrated.
Final character designs
Character design concept art
Selection of level designs used in the final game